C:/Documents and Settings/Adam Schwartz/My Documents/um/code/intro.h File Reference

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Functions

void acce (int id, float Uval, float speedL)

Variables

float cax
float cay
float test2 = 0
float temp = 0
boolean voiceSound = 1
float BL [10][4]
float aiSt [20]
float aiRSt [20]
float EX [10][2]
const int M = 0
const int L = 1
const int X = 2
const int Z = 3
const int SS = 4
const int RS = 5
const int AY = 7
const int NX = 8
const int NZ = 9
const int NX2 = 10
const int NZ2 = 11
const int DX = 12
const int DZ = 13
const int ET = 14
const int FW = 15
const int PR = 16
const int EN = 17
const int NX3 = 18
const int NZ3 = 19
const int AC = 20
const int WR = 21
const int LS = 22
const int TM = 23
const int OWN = 24
const int HIT = 25
const int DAM = 26
const int MOVM = 27
const int CM = 29
const int WR2 = 30
const int AR = 31
const int PER = 32
const int ML = 33
const int MOVEABLE = 34
const int noTurn = 0
const int explore = 1
const int setDest = 2
const int turnDet = 3
const int speedTo = 4
const int alert = 1
const int runAway = 2
const int fire = 3
const int damage = 2
const int death = 1
const int idle = 0
const int listening = 1
const int attack = 1
const int stop = 2
const int ffire = 3
const int nfire = 4
const int hfire = 5
const int follow = 6
const int retreat = 7
const int move = 8
const int gold = 0
const int red = 1
int enemiesLeft = 0
int alliesLeft = 0
int player = gold
const int BUL_LIFE = 0
const int BULX = 1
const int BULZ = 2
const int BULA = 3
const int BUL_OWNER = 4
int clickWaiter [20][3]
int am = 10
int Wam = 10
int Eam = 10
int musicMode = 0
int m_combat = 9
int m_death = 6
int m_title = 7
int m_idle = 8
int gameMode = 0
int multiSelect = 0
int multiSelCount = 0
int mouseClick = 0
int mouseCounter = 0
const int clicked = 1
const int dragged = 2
int goldDeath = 0
int redDeath = 0
const int tourPlaneStart = 300
const int tourPlaneEnd = 35
const int bullNumStart = 50
const int bullNumEnd = 99
const int vehicleNumStart = 100
const int vehicleNumEnd = 200


Function Documentation

void acce ( int  id,
float  Uval,
float  speedL 
)


Variable Documentation

const int AC = 20

float aiRSt[20]

float aiSt[20]

const int alert = 1

int alliesLeft = 0

int am = 10

const int AR = 31

const int attack = 1

const int AY = 7

float BL[10][4]

const int BUL_LIFE = 0

const int BUL_OWNER = 4

const int BULA = 3

const int bullNumEnd = 99

const int bullNumStart = 50

const int BULX = 1

const int BULZ = 2

float cax

float cay

const int clicked = 1

int clickWaiter[20][3]

const int CM = 29

const int DAM = 26

const int damage = 2

const int death = 1

const int dragged = 2

const int DX = 12

const int DZ = 13

int Eam = 10

const int EN = 17

int enemiesLeft = 0

const int ET = 14

float EX[10][2]

const int explore = 1

const int ffire = 3

const int fire = 3

const int follow = 6

const int FW = 15

int gameMode = 0

const int gold = 0

int goldDeath = 0

const int hfire = 5

const int HIT = 25

const int idle = 0

const int L = 1

const int listening = 1

const int LS = 22

const int M = 0

int m_combat = 9

int m_death = 6

int m_idle = 8

int m_title = 7

const int ML = 33

int mouseClick = 0

int mouseCounter = 0

const int move = 8

const int MOVEABLE = 34

const int MOVM = 27

int multiSelCount = 0

int multiSelect = 0

int musicMode = 0

const int nfire = 4

const int noTurn = 0

const int NX = 8

const int NX2 = 10

const int NX3 = 18

const int NZ = 9

const int NZ2 = 11

const int NZ3 = 19

const int OWN = 24

const int PER = 32

int player = gold

const int PR = 16

const int red = 1

int redDeath = 0

const int retreat = 7

const int RS = 5

const int runAway = 2

const int setDest = 2

const int speedTo = 4

const int SS = 4

const int stop = 2

float temp = 0

float test2 = 0

const int TM = 23

const int tourPlaneEnd = 35

const int tourPlaneStart = 300

const int turnDet = 3

const int vehicleNumEnd = 200

const int vehicleNumStart = 100

boolean voiceSound = 1

int Wam = 10

const int WR = 21

const int WR2 = 30

const int X = 2

const int Z = 3


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